namespace Table.DataModel
{
    public class TableUSFFortressDetail
    {
        /// <summary>
        ///据点细节ID
        /// </summary>
        public int id;
        /// <summary>
        ///据点类型
        /// </summary>
        public int type;
        /// <summary>
        ///碰撞体积
        /// </summary>
        public float collisionSize;
        /// <summary>
        ///模型Id
        /// </summary>
        public int modelId;
        /// <summary>
        ///底座模型资源名称
        /// </summary>
        public string baseModelRes;
        /// <summary>
        ///红占领旗帜CommonEffectId
        /// </summary>
        public int redFlagId;
        /// <summary>
        ///蓝占领旗帜CommonEffectId
        /// </summary>
        public int blueFlagId;
        /// <summary>
        ///中立占领旗帜CommonEffectId
        /// </summary>
        public int neutralFlagId;
        /// <summary>
        ///据点图标
        /// </summary>
        public string iconName;
        /// <summary>
        ///据点图标 （供据点升级界面用）
        /// </summary>
        public string fortressIcon;
        /// <summary>
        ///激活时特效
        /// </summary>
        public int activeEffectId;
        /// <summary>
        ///激活时特效挂点路径
        /// </summary>
        public string activeEffectAnchorPath;
        /// <summary>
        ///据点类型名称
        /// </summary>
        public string typeName;
        /// <summary>
        ///据点说明
        /// </summary>
        public string typeDesc;
        /// <summary>
        ///是否在前端显示科技升级
        /// </summary>
        public int isTechShow;
        /// <summary>
        ///是否可以升级
        /// </summary>
        public int isTechLevel;
    }
}
